Out-Class Hunter - "I don't like sand" 0.1.1 Update
Before we get to the usual overview I wanted to address our timeline. I [7hrone] am the main driving force behind this game's development despite our team's size about 90% of the development is in my hands alone. While this gives me quite a lot of control over things... there is one downside. If I get sick or injured development slows down... a bit of both has happened at the beginning of the year and set us back about 3 months in our timeline and we pivoted to finishing a new stage in time for Sage. We wanted it to be as polished as we could without hurting ourselves.
I have updated our roadmap a bit to compensate for being behind.
Now on to the overview of the update!
New Stage Sand Dunes!
Winona's Ship and Olieribos Redesigns!
New Prompt System for the Demo
New Enemies!
Updated Visuals
Indie CD collectibles!
New Checkpoint and Goal Visuals
Plants!
We have also Adjusted jumping and other mechanics based on last year's feedback
The new Stage features moving & falling platforms!
Coins have also had physics added to them so they'll fall out of the enemy when killed rather than on explosion
Brand new audio for just about everything from MoonDeLaAxel
Resolution Scaling has also been fixed and will now pixelate properly!
Files
Get Out-Class Hunter
Out-Class Hunter
Fast paced Retro inspired 3D platformer
Status | In development |
Author | Astrophobia |
Genre | Platformer |
Tags | 3D Platformer, Fast-Paced, Pixel Art, Sci-fi, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Out-Class Hunter - "The Big One" 0.1.0 Update & RoadmapSep 05, 2022
- Out-Class Hunter "The Overhaul" 0.0.15 Update VideoMar 30, 2022
- SAGE 2021 Demo Ver 0.0.14Aug 21, 2021
- Out-Class Hunter 0.0.13 "Where we are now" Update DetailsApr 30, 2021
- SAGE Demo 0.0.12.1Sep 21, 2020
- SAGE Demo 0.0.12Sep 19, 2020
- Thank You for an Amazing SAGE 2020Sep 12, 2020
- 0.0.11.3 SAGE Build Update! & Thank YouSep 08, 2020
- SAGE 0.11.2Sep 06, 2020
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